Your opponents can choose the same torment or different ones each time. In a Two-Headed Giant game, Torment of Hailfire causes both opponents to sacrifice a nonland permanent, discard a card, or lose 3 life X times. Opponents will know choices made by earlier opponents when making their choices, although a card chosen to be discarded this way isn't revealed until it's discarded.
In a multiplayer game, each opponent in turn order makes their choice once, then all of the actions occur simultaneously, then they repeat this process if it hasn't been done X times yet. For example, a player may sacrifice a creature and then later sacrifice an Aura that was attached to that creature. State-based actions aren't checked in between repetitions of this process, so the game state may be a little unusual while making the choice. If an opponent sacrifices a creature with an ability that triggers when another creature dies, for example, it will see creatures that are sacrificed before it, but not those are sacrificed after it. Your opponent can always choose to lose 3 life, even if they have cards to discard or nonland permanents to sacrifice.Įach repetition through this process is done separately. Instead of sensation as well Blade Runner, as so much tech-focused style has done in the past, the pieces on program. Then that player discards that card, sacrifices that permanent, or loses 3 life, then repeats this process if it hasn't been done X times yet.
While resolving Torment of Hailfire, your opponent chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Publishers use these marks when books are returned to them.If X is 0, Torment of Hailfire resolves with no effect.
A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition.
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